wined3d: Store shader signatures directly in struct wined3d_shader_desc.
commit569fcd33dca2e15048919bc296173662f0577cac
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 23 May 2016 16:06:29 +0000 (23 18:06 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 24 May 2016 07:19:07 +0000 (24 16:19 +0900)
treeed8ff3be02305e4591280fff58ee22cdc89d2099
parent597c4d52ccc084deb67a1c6856c97daf0c99aca9
wined3d: Store shader signatures directly in struct wined3d_shader_desc.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d11/shader.c
dlls/d3d8/shader.c
dlls/d3d9/shader.c
dlls/wined3d/shader.c
include/wine/wined3d.h