d2d1: Take the recommended rendering mode into account in d2d_d3d_render_target_DrawG...
commit55d403deb91ddaaf7ff49d3f9219922bc21e4b9f
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 18 Nov 2015 21:23:23 +0000 (18 22:23 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 19 Nov 2015 03:59:36 +0000 (19 12:59 +0900)
tree986a3d3eb10c4f348bd06dbdc0f4cf5192dc05ab
parentb5685efc80a33dfe2b7facb581432f5e94ea455b
d2d1: Take the recommended rendering mode into account in d2d_d3d_render_target_DrawGlyphRun().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d2d1/d2d1_private.h
dlls/d2d1/render_target.c