d3d11/tests: Avoid POINT sampling exactly halfway between two mip levels.
commit552a46ea78cc8bedc3d012040bfc70ce8d6f4666
authorZebediah Figura <zfigura@codeweavers.com>
Mon, 24 Jul 2023 01:42:23 +0000 (23 20:42 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 23 Oct 2023 12:37:17 +0000 (23 07:37 -0500)
tree9b7410a0b5fba3be130598351b195e9507804536
parente50b5ce778052d29021ca17e192d7db947c0d36e
d3d11/tests: Avoid POINT sampling exactly halfway between two mip levels.

This gives different results on llvmpipe.

Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53213
dlls/d3d11/tests/d3d11.c