wined3d: Reselect the current GLSL geometry shader when possible even if the VS changed.
commit54d8f57cc58e5d0d9b962559fe2f7bc071144637
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 20 May 2016 17:55:59 +0000 (20 19:55 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 23 May 2016 05:07:46 +0000 (23 14:07 +0900)
treee314f9450040844173eeb212ee3a3e7c1b6c4943
parent91537b9f1f3e9a7c8e2e26e92df4f68e728a7e41
wined3d: Reselect the current GLSL geometry shader when possible even if the VS changed.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c