wined3d: Avoid glBegin() / glEnd() in check_fbo_compat() when possible.
commit53d152794574ce19d835340dda626845b2e85dc4
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 27 Jul 2015 12:29:53 +0000 (27 14:29 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 28 Jul 2015 11:41:46 +0000 (28 13:41 +0200)
treec01005c2d022d653c3e2667f6072006fcd104e3b
parent22c51eeabf6f7dcdcdcb6f41d51b1faa8072aead
wined3d: Avoid glBegin() / glEnd() in check_fbo_compat() when possible.
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h