wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
commit52ab9e382e7ac7a538a2688aee9cc2fb8367cc40
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 17 Feb 2015 22:09:37 +0000 (17 23:09 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 18 Feb 2015 13:02:39 +0000 (18 22:02 +0900)
tree9ac9bcda2564b19f87091f0751d101866634ec47
parente53d22b0c002bbea2dfa3fc40d9587ee8b905018
wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.

The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
dlls/wined3d/surface.c
dlls/wined3d/utils.c