wined3d: Don't force going through a texture when downloading from renderbuffers.
commit510e262676be0aaf511316190b1d526b352a8b56
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 17 Jan 2022 14:00:04 +0000 (17 15:00 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 15 Sep 2023 16:34:12 +0000 (15 18:34 +0200)
tree4e0710fefe00ad424b6d6bc70f57c0850c640e8b
parent0b5bd254156f37dfb9f0531f5cdbefd011755657
wined3d: Don't force going through a texture when downloading from renderbuffers.

It can be unnecessary at best and unsupported at worst (e.g. no
ARB_texture_multisample or MultisampleTextures setting disabled).
dlls/wined3d/surface.c
dlls/wined3d/texture.c