wined3d: Fix a few GLSL shader instruction translations.
commit4fbe97e5e70a1cee5789d4b8adc872fad13f34c1
authorJason Green <jave27@gmail.com>
Wed, 28 Jun 2006 22:32:47 +0000 (28 18:32 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 29 Jun 2006 12:41:01 +0000 (29 14:41 +0200)
tree560cc79212ee5a5a529f54e6a3f36aa92264d551
parent2f0e714a2779b4ccca397cad67835afe64b94cfa
wined3d: Fix a few GLSL shader instruction translations.

This fixes the translations for a few instructions in GLSL and allows
Cubemap sampling in pixel shaders < 2.0.  It makes some of the
lighting on textures in Half Life 2 look better, including some of the
water effects.  It's not perfect yet, but much closer now.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c