wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapch...
commit4ed190e8ac50de60bfcd0c54462b690bf83c44b8
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 3 Jul 2019 11:49:07 +0000 (3 16:19 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 3 Jul 2019 13:24:52 +0000 (3 15:24 +0200)
tree46dc6685b5fab86cb4a0a9301f319b44837b1db1
parent3d8c15dc85cf0251420593170a705f1088a8a083
wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init().

If requested. It will fail as it should, but the client library should never
request it. I.e., the additional check is redundant.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/swapchain.c