d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
commit4e1f7b18bf79deaa8a8aa98ef8b1747565a8dc20
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 17 Apr 2017 20:14:57 +0000 (17 22:14 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 19 Apr 2017 07:10:33 +0000 (19 09:10 +0200)
tree7e2267446e2b06de9190d03871093054d7623704
parentea8ba70ad4749152831f447b932938f99bc26754
d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.

My Radeon X1600 has the same behavior. This is consistent with the
vertex shader case in test_uninitialized_varyings with ps3_texcoord_code.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d9/tests/visual.c