windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
commit4e04446c9b8721acb0098ff4a0b303923398ea21
authorRémi Bernon <rbernon@codeweavers.com>
Thu, 12 May 2022 10:04:29 +0000 (12 12:04 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 17 May 2022 18:46:52 +0000 (17 20:46 +0200)
treede0e7fd451bd939f970423b5d2f7bcf9f6d6277f
parent8d45305400404e0a80dcd9c41bc6c3058617cc89
windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/dinput/tests/force_feedback.c
dlls/windows.gaming.input/Makefile.in
dlls/windows.gaming.input/condition_effect.c [new file with mode: 0644]
dlls/windows.gaming.input/force_feedback.c
dlls/windows.gaming.input/main.c
dlls/windows.gaming.input/private.h
dlls/windows.gaming.input/provider.idl