wined3d: Invalidate pixel shader only when rasterization is toggled.
commit4cfa13c5335b06d1c877994d9309da7a984498cb
authorJózef Kucia <jkucia@codeweavers.com>
Tue, 7 Nov 2017 13:29:17 +0000 (7 14:29 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Nov 2017 20:24:45 +0000 (7 21:24 +0100)
tree465a4a05c48e1ab4f5d0be703134a055714e85e7
parent9b8404bfda69c5011fd173657ed18ff0f9e19349
wined3d: Invalidate pixel shader only when rasterization is toggled.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h