wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
The change introduced by commit
54a9e84952ce8f566f79ab92930faf84bad0cfc1 had
side effect of ultimately selecting detsination texture location as
dst_texture->resource.map_binding, which is not the case in the default texture2d_blt()
code path.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46068
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>