wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
commit4aecfe2e055c2c8ad56db3d2a62037d8fef0a00c
authorPaul Gofman <gofmanp@gmail.com>
Tue, 20 Nov 2018 12:20:44 +0000 (20 15:20 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 20 Nov 2018 15:26:09 +0000 (20 16:26 +0100)
tree8a341db5e0d5a75d08e4ba68ec92baacb9e064c9
parentc3c98ed4a9abf01573d91ddeef65d71c34d682b1
wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().

The change introduced by commit 54a9e84952ce8f566f79ab92930faf84bad0cfc1 had
side effect of ultimately selecting detsination texture location as
dst_texture->resource.map_binding, which is not the case in the default texture2d_blt()
code path.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46068
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/surface.c