wined3d: Use wined3d_resource_is_offscreen() directly in ffp_blitter_clear_rendertarg...
commit4ad68d4e0429c1caef88203c0bf5ee489ba5a3b1
authorElizabeth Figura <zfigura@codeweavers.com>
Fri, 15 Mar 2024 23:44:37 +0000 (15 18:44 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Sun, 12 May 2024 14:25:51 +0000 (12 16:25 +0200)
tree078ed26a7c2342580b36ee4bf536b9b06637e4b0
parentd2f13e5d8c0ce7ca1ca587790171ba7a50e1ca6a
wined3d: Use wined3d_resource_is_offscreen() directly in ffp_blitter_clear_rendertargets().

This is the only user of context->render_offscreen that is not related to draw
state.

The use here is synonymous with using wined3d_resource_is_offscreen() on the
actual colour target.
dlls/wined3d/texture.c