wined3d: Implement normals transformation for vertex blending.
commit4a8e0ec3d639e68a5f04dfdf40841b08722d65aa
authorJózef Kucia <joseph.kucia@gmail.com>
Thu, 2 Jul 2015 23:04:14 +0000 (3 01:04 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 3 Jul 2015 07:51:37 +0000 (3 16:51 +0900)
tree22088749ae7b08311e8d08c92d7b20f9263e196a
parent1f680c52fe14ce744f257d89d3660a9e33c0a197
wined3d: Implement normals transformation for vertex blending.
dlls/wined3d/glsl_shader.c