d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
commit4987ef49bd6ea73dc35c1a8d2edaa74c2abf18a7
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 1 Sep 2016 18:34:45 +0000 (1 20:34 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 2 Sep 2016 02:27:22 +0000 (2 11:27 +0900)
treebfec530a511e899892214b6d3c81130f0aa162a2
parent5505e1ae762f9a26eab0b64d8519b85a57a6cf2a
d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d9/device.c
dlls/wined3d/buffer.c
dlls/wined3d/wined3d.spec
include/wine/wined3d.h