wined3d: Remove the unused device type parameter from the fragment pipe's get_caps...
commit497386dc5cfd8442c7d5f26ff6ea8e283d19eb46
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 3 Feb 2010 17:17:59 +0000 (3 18:17 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 4 Feb 2010 12:39:26 +0000 (4 13:39 +0100)
tree71e12afd8468915fa2125d22948cb202fad04258
parentaf7dfcd378739127c50aa95ce40b13eb3d1950cf
wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.

On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/nvidia_texture_shader.c
dlls/wined3d/wined3d_private.h