wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.
commit47bf62962a316ec99ec3e6f6cdb7a37c7eb7da19
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 2 Oct 2015 12:54:46 +0000 (2 14:54 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Oct 2015 10:23:07 +0000 (6 19:23 +0900)
treeed88c473068931f6a3c78a9a9c0a8534055937f6
parentc0b3f3f2e8ebc17b68ce31af7d02fb1a2ef9de6e
wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.

Only when the GPU supports enough varyings.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
dlls/wined3d/glsl_shader.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h