wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and...
commit46f33f4f38b6106ada3d7ed65a329e2b55c9df4b
authorRoderick Colenbrander <thunderbird2k@gmx.net>
Sat, 29 Sep 2007 14:38:11 +0000 (29 16:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 1 Oct 2007 10:35:01 +0000 (1 12:35 +0200)
tree6c41099ea4cd9175186b9f965a6090003e42d680
parent1a36ccc0a8d719480174043449aa226d3450c4cf
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.

The removal of ENTER_GL from the fake context code, requires the
addition of ENTER_GL/LEAVE_GL to FillGLCaps which was protected by the
fake context code before.
dlls/wined3d/directx.c