wined3d: Pass a wined3d_vec4 structure to apply_clamped_constant().
commit468b1d9d9b4296acfe4e4ff9718bf37b33ff4529
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 25 Apr 2016 15:19:29 +0000 (25 17:19 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 Apr 2016 05:48:05 +0000 (26 14:48 +0900)
tree6d0d47b8398fee86c6c6975371c8501ad81331e3
parent364701db60981496aedf6af36bdbc118ca6b661e
wined3d: Pass a wined3d_vec4 structure to apply_clamped_constant().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c