d3d11: Use wined3d_device_context_get_shader_resource_view().
commit455bd2ffac632d402a9b6056fcc934ecbab4f1b5
authorZebediah Figura <z.figura12@gmail.com>
Sat, 17 Apr 2021 23:39:33 +0000 (17 18:39 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Apr 2021 20:06:55 +0000 (19 22:06 +0200)
treeda5db810f0dd9b8383b205abe43cd7f771fe041e
parentc060af96f2e6759eec3f240d08468850e853bc52
d3d11: Use wined3d_device_context_get_shader_resource_view().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d11/device.c