wined3d: Rewrite shader_glsl_sincos() to properly take the write mask into account.
commit4452120007446a84270b63650fec8fdd678e58c4
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:31:25 +0000 (15 19:31 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:03:38 +0000 (16 16:03 +0100)
tree89bab139d04dff7dbc6add629a528dc41119883a
parentdc0d2a27f1346b5df74d745242ea0267194f0a50
wined3d: Rewrite shader_glsl_sincos() to properly take the write mask into account.

The write mask can only be one of .x, .y, .xy
dlls/wined3d/glsl_shader.c