d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
commit405e25d5b495237eca366252e4fdad1f727e9061
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 9 Feb 2018 21:12:42 +0000 (10 00:42 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Feb 2018 14:33:09 +0000 (12 15:33 +0100)
tree74e962dccddbe03f43f5e2483e88dd910559c01e
parent2cf1db59ee333898e23aa90be6aa522afed154e3
d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/device.c
dlls/d3d8/texture.c