wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
commit3f3b3e1772b36868caf7ee3bdba5de04b00ae9c6
authorJózef Kucia <jkucia@codeweavers.com>
Tue, 21 Feb 2017 12:24:46 +0000 (21 13:24 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 21 Feb 2017 16:23:10 +0000 (21 17:23 +0100)
treebf279d88d5e05bf7a09ee8e0132f44a9f29bfb7d
parent9acc780aadbc5749d27ebc79b20749170234da42
wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/directx.c
dlls/wined3d/state.c