d3d11: Always initialize out shader pointer in CreatePixelShader().
commit3dd9a78a1a3c7b69204969d26c44534bb19d0866
authorNikolay Sivov <nsivov@codeweavers.com>
Fri, 27 May 2022 11:54:20 +0000 (27 14:54 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 May 2022 21:16:55 +0000 (27 23:16 +0200)
treeaeb9f72b6ba1d2f0858bb4133a3b6cf3e6d340ef
parent6c8181652514f6821b73cf6ad1b256d8c49b3c06
d3d11: Always initialize out shader pointer in CreatePixelShader().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
dlls/d3d10core/tests/d3d10core.c
dlls/d3d11/device.c
dlls/d3d11/tests/d3d11.c