ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
commit3bb34ac938e525497e55cb51016025259d00585f
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 9 Feb 2018 21:12:39 +0000 (10 00:42 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Feb 2018 14:33:09 +0000 (12 15:33 +0100)
tree3c8f809b6889017a1207b1ab261db93d5efe0115
parentf4ebb7d57d7f6a3870e4a40b6e2efbbc3c6748e1
ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.

Since ddraw buffers can always be mapped. WINED3D_RESOURCE_ACCESS_MAP is
currently not enforced on buffers in wined3d, but we'd like to change that.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/ddraw/executebuffer.c
dlls/ddraw/vertexbuffer.c