wined3d: Take geometry shaders into account in shader_glsl_load_constantsB().
commit38cb9d02b10a8e69e0696b399f13aa2dd91d11a3
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 10 Jul 2009 08:20:14 +0000 (10 10:20 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 10 Jul 2009 10:13:29 +0000 (10 12:13 +0200)
treeeb87a5adcf7efd8fde31e9ca14fd5117937ea155
parent69b76122655d58a99f726a1558621cc4dede2032
wined3d: Take geometry shaders into account in shader_glsl_load_constantsB().
dlls/wined3d/glsl_shader.c