wined3d: Skip bindless samplers with no uniform location.
commit37d71415edf7670ba5da70fc55c19c4e0f9b0463
authorZebediah Figura <zfigura@codeweavers.com>
Fri, 15 Mar 2024 21:34:03 +0000 (15 16:34 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 Mar 2024 21:26:51 +0000 (26 22:26 +0100)
tree9a15e760af969d2ff104d31e40820c8d689e2cb9
parent58c680bacec189a46597d6f0b8f14f7061b423f2
wined3d: Skip bindless samplers with no uniform location.

This can happen legitimately if the sampler access was optimized out.
dlls/wined3d/glsl_shader.c