wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger...
commit2e67ea199ccbe6049fa367344ee931b2fd8f0fb9
authorZebediah Figura <zfigura@codeweavers.com>
Fri, 19 Nov 2021 23:23:49 +0000 (19 17:23 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 22 Nov 2021 21:20:50 +0000 (22 22:20 +0100)
treea814a6e06161b0c2fbe6959be4213d73b53785d1
parent3220ea243102c382e2f45539b83ab8c2e65db428
wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context_gl.c