wined3d: Clean up VS-PS interface matching in GLSL.
commit2c90b9aee068c74546139ce728c837cc5ebc5d5d
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 20 May 2016 17:55:53 +0000 (20 19:55 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 23 May 2016 05:07:26 +0000 (23 14:07 +0900)
tree129c716ba8f0096f6e240c0fd1630f8c5aaddf9f
parentf5aee34d98a73f0e3d683b0ec5d767202e16d14e
wined3d: Clean up VS-PS interface matching in GLSL.

It makes easier to add similar handling for GS inputs and outputs.
Functionally this should be a NOP.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c