d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
commit2adcec346c0cb9c77a7b279aaa1e7b5ea5b4bcc3
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 1 Sep 2016 09:57:44 +0000 (1 11:57 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 1 Sep 2016 12:21:38 +0000 (1 21:21 +0900)
tree6d943694bb59878d3a5f4e99a6c29bdfc46f5dcd
parent0338e10a73dc2a2fa5cf259af885243b4241f0ff
d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/device.c