wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
commit29d506939e485963694404313fb44020e0da5e40
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 16 Apr 2018 13:29:28 +0000 (16 17:59 +0430)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 16 Apr 2018 19:38:15 +0000 (16 21:38 +0200)
tree8104b85e728383a35cf2f2dc9ff93e12498395b6
parentaa59d40a18b0754b6468c3dd71f8db8d02357d30
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c
dlls/wined3d/surface.c
dlls/wined3d/texture.c
dlls/wined3d/wined3d_private.h