wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath.
commit287f60a2b20902d5e3b12b5236927e8faf929623
authorStefan Dösinger <stefan@codeweavers.com>
Sat, 29 Mar 2008 22:55:09 +0000 (29 23:55 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Apr 2008 18:07:19 +0000 (2 20:07 +0200)
tree5669d30e8a5a29661f0d135f3522d6226081c239
parent8f9a14e312a382be1c7e33720c92eecb5165a8ad
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath.
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/directx.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h