d3d9/tests: Use GetRenderTargetData() for reading back pixels.
commit27b72fa84761fe738f693e1beb5bba50879afbea
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 18 Nov 2010 19:50:38 +0000 (18 20:50 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 23 Nov 2010 12:15:29 +0000 (23 13:15 +0100)
tree8ef4216ec99144a5eae9b3dd635350f29bfaef26
parent892502479c3acf64257e19ec4aac113024642f4d
d3d9/tests: Use GetRenderTargetData() for reading back pixels.

This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
dlls/d3d9/tests/visual.c