wined3d: Use unsigned mask constants in shifts.
commit2773b27bb14c47a07007b1f72b9167a6be79fcd0
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 26 Aug 2015 10:46:47 +0000 (26 12:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 26 Aug 2015 14:53:22 +0000 (26 23:53 +0900)
treec8917c0a0980aa6df887f7178e150bb75d4799d4
parent9f530b579eeb538b28e38cd223894cd9374b72f3
wined3d: Use unsigned mask constants in shifts.
17 files changed:
dlls/wined3d/arb_program_shader.c
dlls/wined3d/buffer.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/nvidia_texture_shader.c
dlls/wined3d/shader.c
dlls/wined3d/shader_sm1.c
dlls/wined3d/shader_sm4.c
dlls/wined3d/state.c
dlls/wined3d/stateblock.c
dlls/wined3d/surface.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d.h