wined3d: Create fences when the command buffer is allocated.
commit2740af1448103b5b3813d8b67eaee5eb584fe525
authorZebediah Figura <zfigura@codeweavers.com>
Tue, 23 May 2023 22:01:02 +0000 (23 17:01 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 4 Jul 2023 13:37:36 +0000 (4 15:37 +0200)
tree623a355a4481e244fd15811f81f905150a35a6f6
parentc42b4fec1f81078ff5aabed33b9fe753d33c71fc
wined3d: Create fences when the command buffer is allocated.

This shouldn't really make a difference, but does make the code a bit conceptually simpler.
dlls/wined3d/context_vk.c