wined3d: Add format conversions for some depth stencil formats.
commit23231d5a62b2c23d0ec336b9e4b24a346eef3527
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 16 Jun 2009 07:38:25 +0000 (16 09:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jun 2009 11:37:06 +0000 (16 13:37 +0200)
treee8b726900cac059ee7656fc4f3bea2ae8b18c6a1
parent7dd5cc87490cefabed4dc8b0c138494629972325
wined3d: Add format conversions for some depth stencil formats.

Although these formats aren't lockable, we still explicitly set the initial
surface data when creating the texture. Unfortunately that means we'll need
the conversion functions, even though all they'll ever convert will be zeroes.
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h