d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_rende...
commit20ad2e397fa12d13d9d296033adf0082f4fe8442
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 17 Aug 2015 10:55:16 +0000 (17 12:55 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 17 Aug 2015 13:50:41 +0000 (17 22:50 +0900)
tree1ffa6c5b37a3c48a0dcf4589bc1fc9d9b5548202
parentd29af2e460756e5dbf9a3ef611dd04ffe82bd5eb
d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun().

The glyph run description seems to be mostly informational, there doesn't
appear to be a lot we could do with it.
dlls/d2d1/render_target.c