d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources().
commit1f4e37659c5d7e713d605696d8bb64a25c97aea7
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 14 Jul 2015 13:57:40 +0000 (14 15:57 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 14 Jul 2015 14:27:21 +0000 (14 23:27 +0900)
tree7be0406b52ff6273a0e9e8581ea8a1ababa5f901
parent391fda7599fb803048104165a54e35d8e781f07b
d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources().
dlls/d2d1/brush.c
dlls/d2d1/d2d1_private.h
dlls/d2d1/render_target.c