wined3d: Allow FFP blits to non-render targets with the 'none' shader backend.
commit1eba5fd9591c9c0f70ca3c9aa39c46bcf0848cbd
authorMatteo Bruni <mbruni@codeweavers.com>
Wed, 13 Sep 2023 09:04:18 +0000 (13 11:04 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 18 Oct 2023 15:12:53 +0000 (18 17:12 +0200)
treecb8592d37441637c8925799da872092c5dc7a894
parent87937d6182ccce213db12319a1ec3c5d5c6e7e41
wined3d: Allow FFP blits to non-render targets with the 'none' shader backend.

In the same vein as 6247bee483b31b1ea0ad49f85f1cffde7433fed2; avoids
infinite recursion in the blitter. Triggered by the ddraw tests.
dlls/wined3d/texture.c