wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_ver...
commit1c2392ddb07403389cfa65a1b78a493a20c0c885
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 29 May 2013 07:45:36 +0000 (29 09:45 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 29 May 2013 10:12:32 +0000 (29 12:12 +0200)
treecaa8a4016800e36fb975194cd39b94b578cbca12
parent2014141a253a791fc9c79aae3c8ef3c35b73e658
wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/stateblock.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h