wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
commit16e54c80c8e9eb4f1eb4fcfca04faf187d97acd2
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 14 Feb 2018 06:39:57 +0000 (14 10:09 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 14 Feb 2018 08:06:53 +0000 (14 09:06 +0100)
tree93c67eb0f0893dcf92e1e4581ffc314aed081016
parent02dc04bcc94306f06c6eb2915bef795efa32d7b2
wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().

I think this works about as well as it's going to. There may be a theoretical
issue that GDI draws to the window should end up in the backbuffer after a
flip, but I don't think we have tests showing that to actually be the case,
and generally speaking I'm not all that worried about it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/swapchain.c