gameux/tests: Avoid an ever changing value in a gamestatistics failure message.
commit142c8df4041c5ea2329a6328f1b1acaf495ce9fe
authorFrancois Gouget <fgouget@codeweavers.com>
Sun, 15 Mar 2020 22:56:34 +0000 (15 23:56 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 17 Mar 2020 08:04:44 +0000 (17 09:04 +0100)
tree9f7f5673007de4fc9efa1e36db20003ada45a766
parentb28512f6c7ac325fce63003a1c6cdbfed34a589e
gameux/tests: Avoid an ever changing value in a gamestatistics failure message.

The whole point of printing the IGameStatisticsMgr::GetGameStatistics()
return value was to check whether the pointer had been modified. So
provide this information without including an ever changing value in the
failure message.

Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/gameux/tests/gamestatistics.c