wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account,...
commit1414d75a3f80786f680fa5e3eb9c6952d2a0ecfa
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:32:40 +0000 (15 19:32 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:07:35 +0000 (16 16:07 +0100)
tree17b96eab209b4fe011e46b1321cafd436829ff34
parente0588e747530331b00d42ecee83a9028c9b03eb1
wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction.
dlls/wined3d/glsl_shader.c