d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().
commit1169794f83a36f7f76d04b52f713f6f2e971a883
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 16 Feb 2016 16:17:29 +0000 (16 17:17 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 Feb 2016 04:06:02 +0000 (17 13:06 +0900)
treee416dc9201db79c62d12baea9732705335033a19
parentf984f56fd822cec2673edcacadbe39bd57959a63
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/device.c