wined3d: mov to a0.x does a floor(), not a round to nearest.
commit0f39b29da0d8c6ce56bae2222cd4da982df6537d
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 30 Nov 2007 15:20:22 +0000 (30 16:20 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 3 Dec 2007 12:43:54 +0000 (3 13:43 +0100)
tree93da25c4916a6f450c882b47e2ee848b3e9ec6ff
parent3d08d32a426b9fc22899c86599df52da99c41eac
wined3d: mov to a0.x does a floor(), not a round to nearest.
dlls/d3d9/tests/visual.c
dlls/wined3d/glsl_shader.c