wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
commit0acd48d89fd83f57567ab0bb024d16de2521032a
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 23 Nov 2011 20:14:55 +0000 (23 21:14 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 24 Nov 2011 16:10:03 +0000 (24 17:10 +0100)
tree511f2c8125a206835fd1c5c8a10123844f17f0d5
parentbca0ec81828837f39fd69ef8d24cc68b7f7d99a9
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().

There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
dlls/wined3d/directx.c
dlls/wined3d/wined3d_gl.h