wined3d: Move the depth renderbuffers from struct wined3d_texture to struct wined3d_t...
commit0649adc31f67318f833f3a8b866e3fd43055d7cd
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Oct 2018 07:17:10 +0000 (29 10:47 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 29 Oct 2018 09:11:40 +0000 (29 10:11 +0100)
treeed48d563f8694c5039c9d4a88c8beb62006f88ac
parent81f577e119e7578a8410d2c29da1b6aa1dad6e97
wined3d: Move the depth renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c
dlls/wined3d/texture.c
dlls/wined3d/wined3d_private.h