wined3d: Store multisample draw location in struct wined3d_d3d_info.
commit05f096e783d1f6fd553a496a6a5ca825150edf70
authorJózef Kucia <jkucia@codeweavers.com>
Sun, 3 Mar 2019 18:55:22 +0000 (3 19:55 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 4 Mar 2019 18:34:43 +0000 (4 19:34 +0100)
tree322923c5baf9e0c48fe5695eaf10ae0de3a8ff1c
parent243f289149b02eebf505299c538f0dfaf923c552
wined3d: Store multisample draw location in struct wined3d_d3d_info.

We may want to introduce a separate structure for backend options if we
have more of those.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/adapter_gl.c
dlls/wined3d/resource.c
dlls/wined3d/wined3d_private.h