wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
commit052dbb427d6d1097babb346b9eb3768d3ad05cc9
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 24 Nov 2021 03:17:08 +0000 (23 21:17 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 24 Nov 2021 14:33:29 +0000 (24 15:33 +0100)
treed87805954976959757b788b72512fc50e6d070c2
parent0e501c00c496b246e81c2a0a7817c4390610210b
wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().

Fixes: c2f0ae50b4dd70aa9d364ec6a7dd728e65370d8b
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context_gl.c